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Water Simulation

Posted on Wednesday, June 29th 2011, Tagged as Experiments

Here is my first water simulation created using Blender 2.5. It took 4 hours to pre-process the simulation and a further 11 hours to render. It used over a 1GB for the simulation to be calculated.

The simulation runs at 200 resolution, for 120 frames at 30 frames per second.

Water Simulation
running at 200 resolution, for 120 frames at 30 frames per second.

UOP Burnout - 3D Animated Racing Game (DirectX 10 and C++)

Posted on Wednesday, May 11th 2011, Tagged as University

Plymouth University Assignment. SOFT322 - Programming For Entertainment Systems.

The game can be controlled by the keyboard, but more options are available to you if you use the Xbox 360 controller. To move the car you can either press the forward directional arrow on the keyboard, or use left stick on the Xbox 360 controller. When in motion, you will be able to throw beer cans; this can be achieved by clicking the mouse or by pressing the X button on the Xbox controller. However, the user can only fire a maximum of five beer cans; to fire more, you will need to pick up beer cans from the road.

During the game the lights inside the tunnel will flicker - decreasing visibility. While you are in motion you will also need to make sure you avoid any road cones. When colliding with the road cones, the car will slow down and spin allowing the computer to take the lead. You also want to look out for the invisible t-shirt found on the road. If you collect the t-shirt you will turn invisible allowing you to drive through any objects on the road (invisibility lasts for 20 seconds).

UOP Burnout - 3D Animated Racing Game (DirectX 10 and C++)
DirectX 10 and C++

Dorothy's Day Out: The Game (C++ and DirectX 10)

Posted on Tuesday, May 10th 2011, Tagged as University

Here is my final year project at University Of Plymouth.

In Dorothy’s Day Out a player controls Dorothy, an elderly granny who decides to take her rage out on the rest of the world after being tormented by her local neighbours for over twenty years.

As Dorothy, you must battle through various neighborhoods to reach the local post office in order to collect the weekly pension – the quicker the destination is reached, the higher the score that will achieve. However, in the process a number of angry neighbours will be trying to stop Dorothy by using their walking sticks, mobility scooters or by throwing objects into the road.

The player will control Dorothy’s mobility-scooter from a third-person perspective (that positions the camera behind the mobility-scooter). The exact location of the camera is unknown, as the camera will be floating in the air just behind the mobility-scooter. As the player drives the mobility-scooter down the street, objects such as the houses and cars will start to appear and objects passed will be subsequently disappear.

Dorothy's Day Out: The Game
Built using C++ and Directx 10

3D Car Animation

Posted on Sunday, April 11th 2010, Tagged as Experiments

Here is an update to the 3D Car animation. The wheels need animating as at the moment they do not rotate.

3D Car Animation
Please Note - the wheels do not move yet!

3D Character: Update 9

Posted on Friday, April 9th 2010, Tagged as Experiments

Here is another update to the 3D Walk Sequence project. The update includes an improvement on the hair partials.

3D Character: Walk Sequence
This update includes an improved hair model