Character Art, Environment Art, Game Animation and Game Development for Leopallooza
This project was part of a 6 month task where I acted as the game artist and game developer for ‘Leopallooza: The Game’. Leopallooza is an annual outdoor event held in a wooded valley near the North Cornish coast run by a close group of friends. The site is permanent and always evolving with wooden structures making up the arena field. It started as a free houseparty in a field and although a lot more organised and sober now, we hope it still has the feel and ethos of the first.
The first step involved creating a range of characters and environments that matched the games structure and storyline as proposed by Leopallooza. This was achieved by firstly coming up with a range of characters that you would typical find within a wooden valley. From here, I started the sketching process and then progressed onto the colour schemes and then into a vector phase. I then went on to extracting the parts of the character to begin the animation process. This was repeated for all the characters and landscape assets.
The last step involved the game development for Google Android and Apple iPhone.The next few months I began developing the game in C++ so that I could port the game’s code over to iPhone and Android without having to code in two separately different languages.