Latest Game Design and Developments

All modeling, animating and rendering is done solely byself. My area of expertises relies in photo realistic renders.

Character Art, Environment Art, Game Animation and Game Development for Leopallooza

This project was part of a 6 month task where I acted as the game artist and game developer for ‘Leopallooza: The Game’.  Leopallooza is an annual outdoor event held in a wooded valley near the North Cornish coast run by a close group of friends. The site is permanent and always evolving with wooden structures making up the arena field. It started as a free houseparty in a field and although a lot more organised and sober now, we hope it still has the feel and ethos of the first.

The first step involved creating a range of characters and environments that matched the games structure and storyline as proposed by Leopallooza. This was achieved by firstly coming up with a range of characters that you would typical find within a wooden valley. From here, I started the sketching process and then progressed onto the colour schemes and then into a vector phase. I then went on to extracting the parts of the character to begin the animation process. This was repeated for all the characters and landscape assets.

The last step involved the game development for Google Android and Apple iPhone.The next few months I began developing the game in C++ so that I could port the game’s code over to iPhone and Android without having to code in two separately different languages.

Mobile Game Development for ThrowEmBalls in Cornwall

To ensure continual mobile game development with ThrowEmBalls; two unique Halloween levels were designed and developed for the mobile phone game called ThrowEmBalls.

The first level consisted of throwing pumpkins into a pumpkin sack (called Pumpkin Patch) and the second level involved throwing eyeballs into a witch’s cauldron (called EyeBall Forest). Unique sounds were also implemented.

Mobile App Development and Design in Cornwall

ThrowEmBalls is a brand new innovative sports mobile game (for iPhone, iPad and iPod Touch) allowing you to throw specific balls into sports related objects and get the highest score in 90 seconds. Great FUN!!

Top 10 Paid Sports Game* – *Top 20 Paid Arcade Game* – *Top 100 Paid App* in the iPhone Apple Store.

The mobile Apple iPhone game was developed in Bude, Cornwall using the Cococs2D Physics Engine – a 2d game engine for iPhone / iPad / iPod Touch in Objective-C. It integrated the latest Apples Technologies – Facebook & Twitter Score Sharing, Game Center (Leaderboards and Achievements), In App Store Purchases, iOS 6 Support (iPhone 5 Support) and Retina Display Support.

The brief for this project was fairly straight forward: To create a simple, yet addictive and enjoyable sports game and the result, was an interface that is friendly and easy to use by any age coupled with a game that is sooo much fun, can’t even put my iPhone down. :)

I particularly LOVED being part of this mobile app development project as allowed me to design and develop a bespoke app software development project which I wouldn’t have been able to do without this project. If you like addictive games, go grab a copy!

C++ and Directx 10 University Game at University of Plymouth in Devon, UK

Here is my university game that was undertaken as apart of my final year project at University Of Plymouth, Devon

In Dorothy’s Day Out a player controls Dorothy, an elderly granny who decides to take her rage out on the rest of the world after being tormented by her local neighbours for over twenty years.

As Dorothy, you must battle through various neighborhoods to reach the local post office in order to collect the weekly pension – the quicker the destination is reached, the higher the score that will achieve. However, in the process a number of angry neighbours will be trying to stop Dorothy by using their walking sticks, mobility scooters or by throwing objects into the road.

The player will control Dorothy’s mobility-scooter from a third-person perspective (that positions the camera behind the mobility-scooter). The exact location of the camera is unknown, as the camera will be floating in the air just behind the mobility-scooter. As the player drives the mobility-scooter down the street, objects such as the houses and cars will start to appear and objects passed will be subsequently disappear.

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