Side Project: Locrafts – Generating a buzz for local creativities

Locrafts is all about generating a buzz for local creativities using machine learning. It finds  local gift makers and designers situated in the United Kingdom. Everything is pulled together, analysed and displayed in a single portal/website where the designers and their gifts are then displayed. The results can be filtered by the colours of the gift products and the location of the designers.

There are many factors behind Locrafts decision making process. Some of these include, analysing what you post on your website and what you share on your social media accounts (if api’s are permitted). Other factors are hidden for obvious reasons but the algorithm takes into account a lot of factors; it may decide against displaying some authors and their gifts on the platform. Therefore some of the gifts discovered may never reach the website in its attempt to reduce any spam gifts that  could be posted and shared on the platform.

The system is built using cutting edge technologies: AWS is used for hosting the machine learning models, React is used for the front end interface and NodeJS  is used for the backend api configuration.

More updates to come soon!

Dorothy’s Day Out: The Game (C++ and DirectX 10) at University Of Plymouth, Devon

Thought I would share with you my final year project at University Of Plymouth.

In Dorothy’s Day Out a player controls Dorothy, an elderly granny who decides to take her rage out on the rest of the world after being tormented by her local neighbours for over twenty years.

As Dorothy, you must battle through various neighborhoods to reach the local post office in order to collect the weekly pension – the quicker the destination is reached, the higher the score that will achieve. However, in the process a number of angry neighbours will be trying to stop Dorothy by using their walking sticks, mobility scooters or by throwing objects into the road.

The player will control Dorothy’s mobility-scooter from a third-person perspective (that positions the camera behind the mobility-scooter). The exact location of the camera is unknown, as the camera will be floating in the air just behind the mobility-scooter. As the player drives the mobility-scooter down the street, objects such as the houses and cars will start to appear and objects passed will be subsequently disappear.

Like what you see then, fancy a chat?

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